Ebook Download Fantasy Map Making: A step-by-step guide for worldbuilders (Writer Resources) (Volume 2)
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Fantasy Map Making: A step-by-step guide for worldbuilders (Writer Resources) (Volume 2)
Ebook Download Fantasy Map Making: A step-by-step guide for worldbuilders (Writer Resources) (Volume 2)
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About the Author
I have always loved creating and I suppose that if I was only allowed to choose two words to describe myself they would be, "Focused ambition." Yet, the art of writing was something that lived a quiet life, in the back of my mind, for many years. It was a dormant desire and, like so many of our dreams, it was placed on a list of things to do later; you know, when time would allow it. And there I left it. Half-forgotten. For a long time. I have a Finnish sauna to thank for eventually picking it up from that dusted corner and beginning to pour my focused ambition over it. Every summer (almost) my wife, two boys and I go to Finland and spend a couple of weeks trying to do as little as possible. In that cottage it is all about slowing down and recharging our batteries. The atmosphere is perfect for it. What it was exactly that sparked my authorship I cannot say for sure - maybe it was just slowing down that gave another perspective? Maybe I was just ready for it? Whatever it was, I'm ever thankful that it happened when it did back in 2015. Why wait when you can act today?
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Product details
Series: Writer Resources (Book 2)
Paperback: 164 pages
Publisher: CreateSpace Independent Publishing Platform; 2 edition (January 15, 2018)
Language: English
ISBN-10: 1981766197
ISBN-13: 978-1981766192
Product Dimensions:
6 x 0.4 x 9 inches
Shipping Weight: 10.4 ounces (View shipping rates and policies)
Average Customer Review:
3.7 out of 5 stars
30 customer reviews
Amazon Best Sellers Rank:
#162,406 in Books (See Top 100 in Books)
OK as far as it goes. A brief intro to the intellectual processes involved in designing a fantasy world map. For the price, i would have liked more. For example, a more extensive list of software, and some work-in-progress illustrations showing how a map can be built up step by step, and the consequences of making one choice rather than another.The book is also a mechanism for marketing the author's software. I don't have a problem with that. What I do have a problem with is including a link inside the book which doesn't work, also having to search through many webpages for over ten minutes to find out what technical platform the software requires (it is Windows).There are also some minor typographic issues.This book has good bones and there is nothing wrong with the basic approach it takes to the topic. The problem is, it's a bit rough and ready, and ultimately I was disappointed by what I got for the money.
I have been a fantasy and science fiction cartographer for almost 25 years. This was a very simple read, lots of whitespace, done in a casual, hands-on folksy manner with examples. This is for the absolute beginner Gamer or Fantasy novelist who is curious or wants to design a basic map, but has no idea how or where to start. If you are already using Gimp, Photoshop, Campaign Cartographer 3(+), Hexographer, or Inkarnate, you can skip this text as you already have the tools this author recommends. Not really in depth, the author covers the basics of continent outline, climate bands, groundcover very basic tectonics, more or less at an early high school level of overview. So if you have a teenage child starting out as a GM, this would be an okay starter. If you are an aspiring novelist looking for a really deep worldbuilding resource, this is not that sort of in-depth treatment. It is nice that the author goes step by step, with some color graphics examples showing how to do a basic continent, some forests, cities, mountains, and rivers, with Campaign Cartographer at a very very introductory level, ending with a very simple map. The author is also encouraging, and seems to be actively promoting the community, via twitter / social media.
As a major worldbuilder for my novels, I have always strived to learn more and to try and be as professional as possible in creating worlds. I picked this book up as an affordable resource because you never know when you might learn something new.Overall the book is fairly decent. There is a lot of “common sense†stuff, but it is stuff I have seen other authors overlook or make mistakes on, so it is good not to assume everyone knows the basics.While it does seem to be geared more for amateur worldbuilders, there is also some decent info in here for more experience folks too. The section about wind patters and climate bands was very enlightening, which is why I decided to give the book the round up to four stars.The loss of stars, though, is because there were some “absolutes†given as rules by the author that are inaccurate. The one that bugged me most was along the lines of “rivers merge, they don’t divideâ€. While that is generally true, river bifurcation is possible with the right conditions. I actually researched river bifurcation before having a river split in the world I created for my Chadash Chronicles. I think it would behoove the author to do some research on river bifurcation and flesh out his section on rivers with that more complete and accurate information.I found the above doubly irritating because right after saying that, on the author’s own example map, he has a river split TWICE before reaching the ocean. The irony of that flub cost a star.The other half star came from his absolute that “forests can’t be next to desertsâ€. That also is not true. There are a number of real world examples of this, although generally this is because the desert is overtaking forestland. In fact, the Sahara used to be lush green land, according to some scientists. So while desert nexts to forests are not the norm, again some more fleshing out of the exceptions and conditions under which this general rule might be violated would make this a much stronger, better, and more complete book.All in all I would recommend it to beginning worldbuilders as for the most part it does have some good general rules to make more realistic worlds/maps. With the fleshing out I mentioned above (perhaps in a Second Edition) this could go from good to fantastic as far as worldbuilding resources go.
The information is just enough to make sure water doesn't flow uphill or other nonsensical features of some fantasy maps. However, he could have used a better editor. There are numerous word choice errors, e.g. parameter for perimeter, and the like.
I'll give the book credit that it does have some useful perspectives like tectonic plates and climate implications on the realism of a world map. However, This book fell way short of my expectations. There is no good step by step DETAILS of actually MAKING the map itself. For example, I'm looking at including a forest and desert region on my map, what icons or graphics should I use to represent these? Nothing even close to that is in this book. In fact there aren't ANY GOOD examples of actual fantasy maps. And definitely not enough information for someone to actually sit down and draw a good map. The book gives you tips for THINKING about what a good map should have in generalities, but in my mind it really missed the mark as far as an actual Guide for map making. I also purchased "How to draw Fantasy Art & RPG Maps" by Jared Blando which I found to be much more helpful. Although it still lacked the samples I'm looking for like a legend / sample of different forest types, landscapes, and various ways of drawing certain features. Honestly, I wouldn't recommend Fantasy Map Making for people who want to actually draw their own maps. You can get all this same high level info off of a few youtube videos and free online reading.
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