Jumat, 17 April 2015

Download Ebook The Night Clave: Numenera Series, Book 2

Download Ebook The Night Clave: Numenera Series, Book 2

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The Night Clave: Numenera Series, Book 2

The Night Clave: Numenera Series, Book 2


The Night Clave: Numenera Series, Book 2


Download Ebook The Night Clave: Numenera Series, Book 2

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The Night Clave: Numenera Series, Book 2

Product details

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Audible Audiobook

Listening Length: 9 hours and 54 minutes

Program Type: Audiobook

Version: Unabridged

Publisher: HighBridge, a division of Recorded Books

Audible.com Release Date: February 12, 2019

Whispersync for Voice: Ready

Language: English, English

ASIN: B07N6HQYS5

Amazon Best Sellers Rank:

I read, "The Poison Eater" and loved it. Left a gushing review. Couldn't wait for more. Pre-ordered "The Night Clave" the moment Amazon notified me of its coming. If this book was my first exposure to these authors (Monte Cook and Shanna Germain), I would have tossed the book half way through.Good: Not much. A little bit of color in some descriptions of the world, but even they are vague.Not so good: Whose story is this? We never stay with one character enough to bond with them... to care.There are constant shifts in voice. Sometimes we listen--usually briefly--to a distant narrator. At other times we briefly enjoy hints of the very personal third person work that Shanna used so well in "The Poison Eater."Sometimes we are in present tense... sometimes past. The tense changes come quickly for no apparent reason. It's like words used to outline a section during story arc development never got rewritten.The work seems rushed, even sloppy. For example: Page 191--"... she'd found three entryways, each with a slightly different shape. The one on the right, in the shape of a simple rectangle, leads to nothing, A tall square box that seems to go up and up but has nothing inside it." (par) "The doorway on the right is low and wide. She'd had to kneel down to try and go through it. It's covered with a film, blue-grey and rubbery. She" (note the shift from "she'd" to "she") "tried to slice through it with her blade. The rubber split and then reformed. No scar. No sign that she'd" (and we shift back to "she'd") "even marred it surface." So if she never got through it, how did she know what was on the other side? (par) "The door in the middle is a tall rectangle, topped with..." We never learn anything about the door on the left.The plot suffers greatly from PC. Somehow its not okay to kill a mass murderer to stop his megalomania, but it is okay to fry his brain and turn him into a lobotomized child whom the perpetrators can occasionally "parent"... to assuage their consciences I guess.Then there is plot. Like most plots, the "good guys' " early plans gang aft agley. Expected. Then comes the final, the master plan. Many work busily on it. We are not privy to the plan, only to the great deal of work involved. No. We don't know what the work is either. Then the execution, with the inevitable last minute hitch. So what was all this other work by other people about? Not much. Indeed, it seems that if the plan didn't work, the secondary efforts would be quickly undone, and if the plan did work, the secondary efforts are virtually unnecessary and thus needlessly risky. And the winning stroke? Well, it was dutifully telegraphed early in the story, I'll say that much for it.I've only read one other thing written by Shanna Germain. I thought it was good. I must wonder if the "team write" didn't smother her talent.I've several things written by Monte Cook. I first learned of him when I picked up "The Strange," an RPG. I went on to pick up the "Numenera" RPG, and numerous peripheral texts, cypher sets, and even die for each game. His world building imagination is different and fun. Novels are not RPG's.The book reminded me of a somewhat smoothed summary of a series of RPG games. A couple of players dominated. Other players hung around for the stories and the chance to roll their dice. The overall coherency mattered not, as long as the players had fun. This observer was obviously less impressed.Don't get me wrong. I was at the Tucson Festival of Books (mid March 2018). At one of the sessions the speaking panel included a gal who unabashedly uses D&D characters in her work (I'll mention neither author nor works here, because this review is not about her). She writes reasonably well... and her work is not "Labeled" D&D story fodder. An RPG can provide a world for a good novel ("The Poison Eater" for a current example).If Shanna Germain's name appears on another Numenera novel in the future, I'll give it a shot. I need something to break the tie. As for Monte Cook, I'm still playing "The Strange," and an interesting add-on could open my wallet.

I loved the characters and the setting. I feel the villain was underdeveloped. The story is mostly good but on few ocations feels incomplete and sometimes broken.

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The Night Clave: Numenera Series, Book 2 PDF

The Night Clave: Numenera Series, Book 2 PDF

The Night Clave: Numenera Series, Book 2 PDF
The Night Clave: Numenera Series, Book 2 PDF

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